Games and Tech Leader

Director of Production / Executive PRoducer

bryant bustamante

Luna 300 x 300.jpg

It’s kinda fun to do the impossible.

Walt Disney


Objective

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Experience

Epic-Reach, Executive Producer / Technical Project MANAGER

April 2018 - Present

One of the leaders on the O.C.E.A.N. Global Experience and Innovation team at Carnival Corporation, transforming innovation and guest experiences. Director of the OceanCompass MedallionClass Application Suite of products to support the Princess Cruises fleet of over twenty ships and over 20K new guests each week. Lead international live services team, engineers, producers, project managers,  and developers. Scope and oversee the design and implementation of data & insights strategy of the product. Most recent projects also include the Free to Play MyChoice Casino Mobile Launch, and San Pellegrino Enhance Your Cocktails AR project.

Age of Learning, Executive producer/Director of Production

March 2015 - Jan 2018

Pitched and created The Adventure Academy Project, a Massively Multiplayer Online World Educational Experience. Built and directed the internal and external game development, designers, curriculum, technology teams. Lead the company charge into fully immersive 3D game development production.

505 Games, Executive producer/Director of production

April 2012 - January 2015

Established the worldwide mobile games division. Launched over fifteen projects, including Terraria, the company’s first featured title on the Apple and Google App stores. Cultivated first party relationships with Apple, Google, and Amazon. Hired and built the internal production teams in USA and UK. Recruited and acquired external developers.

Electronic Arts, Senior ProduceR

April 2005 - April 2012

Launched over forty mobile projects, including The Simpsons: Tapped Out, that generated $1B worldwide. Responsible for The Sims, The Simpsons, Need For Speed, NBA, Madden, Tiger Woods, and Monopoly franchises. Collaborated and developed new products with NBA, NFL, Dreamworks SKG, 20th Century Fox, and Hasbro.

Activision, ProduceR/Associate game designer

January 1996 - April 2005

Launched over twenty PC, and Console titles for Sony, Nintendo, Disney, and Microsoft including Mechwarrior, Zork, Civilization 2 Call to Power, Activision Classics, Vigilante 8, Vigilante 8: Second Offense, Star Wars Demolition, Shrek 2, and True Crime franchises. Collaborated and developed relationship with acting talent, directed voice-over and motion capture sessions, and worked directly with franchise brands such as The Walt Disney Company, Lucasfilm, and Dreamworks SKG.


 

Education

University of california at los angeles

B.S. ENGLISH LITERATURE

university of cambridge

ART HISTORY, THEATER, LITERATURE EXCHANGE PROGRAM

strengths

dynamic Motivator & creative leader
strategic planning
product economy development
business development
acquisitions
proven track record
consumer-focused life-cycle
emerging digital markets

Contact

Email: BRYBUST0@GMAIL.COM
Location: Austin, tx